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A pre-lander sits between the ad and the offer. The gamified kind gives the player something to do for ten seconds: spin a wheel, scratch a card, pick a box. When it works, players arrive at the offer warm, curious and already holding the bonus in their head. When it is built on fake timers and invented odds, it gets you a disapproved ad, an angry regulator or, worse, players who feel tricked the moment they register.
This is how we think about the three classic formats, what to test first, and how to keep the whole thing honest. All three are playable as demos: wheel, scratch and pick-a-box, next to three newer formats (fictional brand, example offers).
What an honest pre-lander is
An honest gamified pre-lander is a reveal, not a lottery. Everyone who plays gets a real offer, usually the same welcome package anyone can claim. The game is the wrapping paper. Four rules follow from that:
- Don't show prizes nobody can land. A wheel full of "€5,000" segments that never hit implies a chance that doesn't exist. In 2024 the ASA ruled against social casino ads with a spinning prize wheel that implied real money could be won, with a disclaimer too small and too brief to fix it. Our wheel demo pays the stated offer on every segment and says so: chance 100%.
- Say "reveal", not "win". "Spin to reveal your welcome offer" is accurate. "You're one of three lucky winners today!" is not.
- The offer on the pre-lander is the offer on the casino. Same amount, same wagering, same terms. If the casino says 35× wagering, the pre-lander does not get to say "no strings".
- If outcomes differ, print the odds. Three boxes holding three different real offers make a prize draw: show "1 in 3" on the page and honour whatever the player opens. Our boxes and cards demos print theirs.
The three formats compared
| Wheel | Scratch | Pick-a-box | |
|---|---|---|---|
| Time to understand | Instant | 1–2 seconds | 1–2 seconds |
| Interaction | One tap | Rubbing one foil panel | One choice of three |
| Best on | Everything | Touch screens | Everything |
| What it feels like | Luck, spectacle | Tactile, "I did this" | Agency, suspense |
| Main risk | Implying odds with prize segments | Friction on desktop; fake "near misses" | Theatre about "wrong" boxes |
| Fits offers like | Free spins, slot-led brands | Instant-win, lottery-style brands | Several real offers, odds printed |
A note on scratch: real scratching is lovely on a phone and awkward with a mouse. Always add an "auto-reveal" button. And never design a "near miss" (two jackpot symbols and a blank) to make the reveal feel lucky. It's manipulative, and it isn't even a real draw.
Three newer formats
Once the classic three are settled, these are worth a test. A three-spin slot builds the offer one part per spin, with no losing spins and no near-misses. A card draw is pick-a-box with the prize table printed as the deck. An offer-finder quiz asks three questions and sends the player to the offer that fits, which suits traffic that already compares bonuses.
What to test first
Here is our default order. It is an opinion, built on how these tests usually go, not a law of nature.
- No pre-lander vs a wheel. First find out whether a pre-lander helps your traffic at all. Some audiences (high-intent search, loyal returning players) convert better straight to the offer.
- Winner vs the next format. If the wheel wins, test it against scratch on mobile-heavy traffic, or pick-a-box on traffic that responds to choice.
- Then the copy, especially the headline and the button after the reveal. Copy changes are cheap and often bigger than format changes.
- Then speed and detail: animation length, sound on or off by default, where the terms sit.
A pre-lander almost always increases click-through to the offer, because it is designed to. That number is nearly useless. Judge the test on registrations and first deposits per visitor, and check deposit quality later (value, early churn). A pre-lander that doubles clicks and halves deposit rates is a loss with a nice chart.
How much traffic a test needs
Smaller than you hope, it isn't. With the usual settings (95% confidence, 80% power), detecting a 20% relative lift takes roughly:
| Metric | Baseline | Detect | Visitors per variant |
|---|---|---|---|
| Registration rate | 4% | 4.8% | ≈ 10,300 |
| First deposit rate | 1% | 1.2% | ≈ 42,700 |
Two consequences. Test big, bold differences first (format vs no format), not button colours. And run tests for whole weeks, because weekday and weekend traffic convert differently.
Policy-safe by design
Pre-landers are landing pages, so every gambling ad policy applies to them:
- Google requires certification per country, a landing page with responsible gambling information, and no targeting of minors. Affiliates must link only to licensed operators (Google Ads gambling policy).
- Meta only allows online gambling ads once the ad account has authorisation, including ads whose landing pages promote gambling, "such as aggregator or affiliate sites", and never to people under 18 (Meta policy).
- TikTok allows gambling ads only in specified markets where gambling is legal, after certification, with risk warnings, and never to minors (TikTok policy).
And one rule we won't bend: the page the reviewer sees is the page the player sees. We don't build cloaked or switched pages. If a pre-lander needs to hide from the review team, it shouldn't exist.
No fake urgency
Fake countdown timers are the most common pre-lander sin, and regulators have run out of patience:
- The ASA ruled against an affiliate ad with a free-spins countdown that reset when the page was refreshed: the promotion wasn't time-limited, so the ad was misleading. The operator was held responsible for its affiliate.
- The FTC's dark patterns report lists the baseless countdown timer, false limited-time, low-stock and high-demand messages.
- In the UK, falsely saying a product is only available for a limited time is on the DMCC Act blacklist, and on 14 October 2026 the CMA fined two retailers £6 million in total over countdown deals. Gambling pages are not exempt from consumer law.
The fix is boring: if the offer really ends, show the real end date. If it doesn't, don't pretend. Same for "only 3 bonuses left" and "2,341 people claimed this today".
UK specifics for 2026
- Bonus terms: since 19 January 2026, the Gambling Commission caps wagering requirements at 10 times and bans incentives that mix gambling products such as betting and casino (LCCP SR code 5.1.1). The Commission's own example of a non-compliant offer is "Bet £5 to get 20 free spins" (UKGC blog). Your pre-lander copy must match.
- Look and feel: gambling ads must not be likely to be of strong appeal to under-18s. The ASA's May 2026 guidance flags colourful, exaggerated, cartoon-style graphics as likely to appeal to children (ASA guidance), and it has been actively monitoring since June 2026. That rules out a lot of candy-coloured wheels for UK traffic. Our own cartoon mascot lives on our studio site, not in UK gambling ads.
Build details that move the numbers
- Weight. Under a second on 4G. A pre-lander that loads slower than the offer page has negative value.
- One tap to play. No "click to start", no sound prompt, no cookie wall before the game.
- Reveal fast. A few seconds of animation is plenty. The player came for the offer, not the show.
- The offer above the fold after the reveal, with the significant terms and 18+ right under it, not in a footer.
- Tracking that survives the hop. Click IDs and sub-IDs passed through to the offer link, postback-ready.
- Accessibility. Keyboard play, an auto-reveal button and reduced-motion support. It is good practice and it widens the funnel.
A two-week plan
| Week | Test | Decide on |
|---|---|---|
| 1 | Direct to offer vs wheel (50/50) | Registrations per visitor; first deposits if volume allows |
| 2 | Winner vs scratch (mobile) or pick-a-box (desktop-heavy) | Same metrics; check deposit value |
| 3+ | Headline and post-reveal button copy on the winner | Registrations per visitor |
If your volume is too small for a clean read in a week, run the same test for two. A half-finished test is just an expensive opinion.
Once the pre-lander is settled, the next leak is usually the creative. Read our weekly creative refresh system, or play all six pre-landers on the Growth page. Under the hood they share one light kit: under 120 KB a page on a phone, fonts and art included.
FAQ
Are gamified pre-landers allowed on Google and Meta?
They are landing pages like any other, so the gambling policies apply: Google requires certification per country and responsible gambling information on the landing page, and Meta requires authorisation for ads whose landing pages promote online gambling, including affiliate pages. The format itself is not banned; misleading claims are.
Is it misleading if every player wins the same bonus on the wheel?
It can be if the page implies a chance of something better. Frame it as a reveal ("Spin to reveal your welcome offer") rather than a lottery, and don't show prizes on the wheel that nobody can land.
Can I use a countdown timer on a pre-lander?
Only if the offer really ends when the timer does. In the UK the ASA ruled against an affiliate ad whose free-spins timer reset on refresh, and both UK and EU consumer law blacklist false limited-time claims.
How much traffic do I need to A/B test a pre-lander?
More than most people think. To detect a 20% lift on a 4% registration rate with standard settings you need roughly 10,000 visitors per variant; at a 1% deposit rate it is over 40,000. Test big differences first.
Which pre-lander converts best?
It depends on traffic and device. In our opinion the wheel is the safest first test for cold mobile traffic because it is understood instantly, but the only reliable answer is your own registration and deposit data, not click-through rate.
18+Gambling content for business readers. Every demo we link to runs on play money. If gambling stops being fun, free confidential help is available: BeGambleAware (UK), 1-800-GAMBLER (US), Gambling Therapy (worldwide).
Sources
- Google Ads Help, Gambling and games policy: support.google.com/adspolicy/answer/6018017?hl=en
- Meta Transparency Center, Online gambling and games: transparency.meta.com/policies/ad-standards/restricted-goods-services/gambling-games
- TikTok Business Help Center, Gambling and games ad policy: ads.tiktok.com/help/article/tiktok-ads-policy-gambling-and-games?lang=en
- ASA ruling, 888 UK Ltd (countdown timer, 2021): www.asa.org.uk/rulings/888-uk-ltd-a21-1113582-888-uk-ltd.html
- ASA ruling, SpinX Games Ltd (wheel imagery, 2024): www.asa.org.uk/rulings/spinx-games-ltd-a24-1241354-spinx-games-ltd.html
- ASA / CAP, Tough new rules on the appeal of gambling ads (2022): www.asa.org.uk/news/tough-new-rules-to-curb-broad-appeal-of-gambling-ads-and-better-protect-under-18s.html
- ASA / CAP, Betting and gaming: appeal to children (May 2026): www.asa.org.uk/advice-online/betting-and-gaming-appeal-to-children.html
- ASA, Enforcement notice: gambling ads with strong appeal to under-18s (June 2026): www.asa.org.uk/resource/enforcement-notice-gambling-ads-with-strong-appeal-to-under-18s.html
- UK Gambling Commission, LCCP SR code 5.1.1: www.gamblingcommission.gov.uk/licensees-and-businesses/lccp/condition/5-1-1-sr-code
- UK Gambling Commission blog, Socially responsible incentives (Dec 2025): www.gamblingcommission.gov.uk/blog/post/socially-responsible-incentives-what-operators-need-to-know
- FTC, Bringing Dark Patterns to Light (2022): www.ftc.gov/news-events/news/press-releases/2022/09/ftc-report-shows-rise-sophisticated-dark-patterns-designed-trick-trap-consumers
- UK legislation, DMCC Act 2024 Schedule 20: www.legislation.gov.uk/ukpga/2024/13/schedule/20
- CMA, Fines for misleading sales tactics (14 Oct 2026): www.gov.uk/government/news/cma-fines-firms-6-million-for-misleading-sales-tactics



