For game studios & Stake Engine developers

Extra hands.
Zero drama.

Art, animation, math, Stake Engine front-end and sound for studios with more game ideas than people. We plug into your pipeline per task or per sprint. We took our own slot from concept to live on Stake Engine, so we know where the hidden work hides.

Sprint 07your studio × us · demo board

To do 4

MathRTP sim, 100× buy
Front-endTumble logic
SoundBase loop + stinger
CertRules + reviewer notes

Doing 2

Art12 symbols
AnimBig-win sequence

Shipped 0

Chip, the Scatterhaus mascot, juggling dice, cards and coins
Six tasks, two hands each. Easy.
Where it hurts

Pick the bottleneck.
We'll take it.

Six places studios usually run out of hands, what we do about each one, and proof from our own games so you're not taking our word for it.

Art

“Our only artist is on three games at once.”

What we do

Art that follows your style guide

Symbols, backgrounds, UI kits, logos and big-win screens, layered and named the way your pipeline expects. A small test piece first, so you judge the style before we scale.

From our own games
Vampir symbolRakia Lab symbolThracian Gold symbolBalkan Dragon symbolMoon Nymphs symbolVampir wild symbol
See two full UI kits ↗
Animation

“The animation budget went to the trailer.”

What we do

Animation that sells the win

Symbol wins, anticipation, character loops and big-win sequences, exported for your engine: sprite sheets, video with alpha, or built right into the game.

Hover the card

Uncle Vlado idles on the night shift. Point at this card and he bites. Same character, two loops, both from a live game.

Meet him in Vampir ↗
Math

“Our math lives in a spreadsheet and a prayer.”

What we do

Math you can check

Reel strips or Stake Engine books, RTP per bet mode, hit rate, volatility and the max-win tail, simulated across millions of rounds. You get the numbers with the build, not a promise.

Vampir · every bet mode simulated separately
Base game1×96.50%
Night Owl2×96.50%
Graveyard Shift100×96.50%
Overtime Shift300×96.50%
Blood Moon Shift1,000×96.50%

Max win 25,000× in every mode.

Full math sheet ↗
Front-end

“We need a Stake Engine front-end. Ideally yesterday.”

What we do

Front-end on Stake Engine

TypeScript and PixiJS clients for Stake Engine or any RGS that talks to a web client. Desktop and mobile layouts, plus a local mock server so QA can play every book without a backend.

Vampir · live on Stake Engine
Vampir base gameVampir free spins with the shift clockVampir bonus buy menu
  • TypeScript + PixiJS
  • Stake Engine RGS
  • Local mock server
  • Desktop + mobile
See the live game ↗
Sound

“Our game sounds like a stock library on shuffle.”

What we do

Music and SFX that fit the game

Base and bonus loops, big-win stingers and UI sounds, mixed to sit under the game, not on top of it. Delivered as stems if your audio engine wants them.

Press play · headphones welcome
Vampir · base game loop
Cert prep

“Certification feels like a boss fight with no save points.”

What we do

The paperwork, prepared

Rules and paytable text, a math summary per mode, RTP and max-win evidence from the simulations, reviewer notes and store media in the sizes the platform asks for. Labs and platforms make the call; we make it easy for them.

The handover folder
  • 📄game-rules.md✓
  • 📄paytable.pdf✓
  • 📊math-summary-per-mode.pdf✓
  • 📈sim-report.csv✓
  • 📝reviewer-notes.md✓
  • 🖼️store-media/✓
See a launch kit page ↗
Receipts

We shipped our own.
From GDD to live.

Every discipline on this page went into one slot that real players spin today. Approved and live on Stake Engine.

Vampir: Graveyard Shift Hover to wake Vlado
Live on Stake Engine

Vampir: Graveyard Shift

Uncle Vlado works the night shift at the graveyard. His bats grow with every tumble, and when he gets peckish he bites the board and doubles them. Free spins are one shift, from 21:00 to 07:00.

6×5Scatter pays + tumbles
25,000×Max win
96.50%RTP in all 5 bet modes
3 tiersFree spins + bonus buys
Concept & GDDCharacter artAnimationMath & simsFront-endMusic & SFXCert prep
House rules

Your game.
Your credits.

Studios hire extra hands to move faster, not to manage another vendor. So we fit in and keep quiet.

🤐

NDA first

Yours or ours, signed before you send the GDD or anything else sensitive.

🔑

Your IP

Everything we make for your project is yours, with the source files. No strings, no licence fees.

🧰

Your tools

Your repo, your task tracker, your file naming and your channel. We adapt; you don't.

🤫

White-label

We never show your work or mention your name unless you say we can.

How it goes

Task in.
Files out. Weekly.

Every quote is fixed and written down before work starts. Every week you get something you can open, play or listen to.

  1. 01

    Send the task

    The GDD or spec, references, your stack and the part that's on fire.

  2. 02

    Questions, then a quote

    Questions or a plan within 24 hours, a fixed quote within 48.

  3. 03

    Weekly drops

    Art, builds, sims or audio every week, in your repo or your drive.

  4. 04

    Handover

    Source files, notes and a short call if you want one. Then the next task.

Ways to work together

Borrow us
by the task or the sprint.

Per task

One deliverable

Fixed priceone task, one quote
  • A symbol set, a big-win sequence or an RTP pass
  • Scope agreed in writing
  • Delivered in your formats
Send a task
Most popular

Per sprint

2 weeksa scoped chunk, demoed at the end
  • Weekly playable builds or files
  • Works in your repo and tracker
  • Demo and handover every sprint
Plan a sprint
Ongoing

A slice of our week

Monthlyrolling sprints, same people
  • Reserved capacity for your games
  • Priority when something's on fire
  • One set of people who know your code
Talk monthly

Every price is a fixed quote, in writing, before anything starts.

Studios ask

FAQ, no fluff.

Will you sign an NDA?

Yes, yours or ours, before you send anything sensitive. Most studios send theirs with the first message, which is exactly right.

Who owns the work?

You do. Art, code, math and sound we make for your project are yours, with the source files. We're white-label by default and only mention the project if you say we can.

Do you only work with Stake Engine?

No. Stake Engine is home turf, and any RGS that talks to a web client works. Send the API docs; we've seen quirkier.

Can you match our existing art style?

That's the job. Send the style guide and a few finished assets. The first deliverable is a small test piece, so you can judge the match before we do a whole symbol set.

Can you do just the math?

Yes. We take your feature spec, build the simulation, tune every bet mode into the target RTP band and hand over the reports plus the books or reel strips your platform expects.

Do you certify games?

No, labs and platforms do. We prepare what they ask for: rules and paytable text, math summaries per mode, RTP and max-win evidence and reviewer notes, so the review is about your game, not missing paperwork.

How do we stay in touch?

In your channel: Slack, Discord, Telegram or email, plus a short call when a call saves time. A real human answers within a day, usually much faster.

Got a backlog?
We've got hands.

Send the task, the deadline and your stack. Questions or a plan within 24 hours, a fixed quote within 48.